2D Isometric Shadows in Godot 4
A Godot 4 shader technique for making 2D isometric shadows climb walls more like they would in a 3D scene.

Technical notebook
Implementation notes, experiments, and practical explanations from work across backend systems, infrastructure, Rust, and game technology.
A Godot 4 shader technique for making 2D isometric shadows climb walls more like they would in a 3D scene.

A practical look at generating deterministic dungeon layouts with room subdivision, adjacency graphs, and weighted shortest paths.
